TRUST FUNDS
UX Programmer, UI Designer
Tools
Unreal Engine 5.2
Perforce
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Period
Shawnee Game Jam - November 2023
About
A top-down action shooter multiplayer game developed by 5 programmers and 3 artists. I was responsible for constructing menus and the pregame lobby users enter before playing.
My Role
UX/UI Designer
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Worked with UI Designer/Artists in incorporating ideas on paper to in game.
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Helped account for appropriate UI elements like color, size, and appearance when co-designing with UI artists.
UX/Systems Programmer
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Programmed a system that waited for four players to enter and ready-up in a multiplayer lobby before the game began.
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Designed, scripted, and refactored functionality for the main menu, player lobby, and main HUD.
Making the Lobby

The lobby is what I spent most of my time on when creating the game. I implemented the logic for assuring a game could not begin until two conditions were met:
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There were a total of four players in the lobby
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All players in the lobby were ready to play based on a button click
The team wanted the player to view the items and their goals they will have for the mission, and the item displays and text descriptions were implemented by me.
What I Learned
I had a lot of fun working on this project and learned new things with Unreal Engine. I learned about how to listen for users and handle data related to multiplayer logic. The most difficult part of this project was dealing with widget size content as a lot of visuals required replacing textures and assuring their sizes did not make visuals look awkward and unfinished. I am happy to say that I overcame these challenges.